iroh 0.31.0 - Back At Fighting Fit
by ramfox, matheus23Welcome to a new release of iroh
, a library for building on direct connections between devices, putting more control in the hands of your users.
For the holidays, we gifted you some regressions; in the new year, we fixed them đ
. We also refactored some code paths, added authentication to the relay servers, and made using relay-only
mode for testing more programmatically sound!
đ Features!
đ°Â Auth on relays!
This will be fun news for those of you who run your own relays! Not only do you have rate-limiting, but now you have tools to restrict access to your relays. Whether you are narrowing it down to your customers or your friends, or if you need to blacklist a bad actor, you can now restrict access to your relay server.
There is now a field access
 on iroh_relay::server::RelayConfig
, that takes a fn
you can supply. If it returns Access::Accept
, the connection to the relay will be accepted, otherwise it will be rejected.
If you are just starting to spin up a project using iroh
and donât need a sophisticated function for allowing or denying connections, you can also provide an allowList
or denyList
list with your relay server configuration:
access.allowList = [
"NODEID1",
"NODEID2",
"NODEID3",
]
or
access.denyList = [
"NODEID1",
"NODEID2",
"NODEID3",
]
The default is everyone
and parsing your toml config file will error if you include more than one of these options in it.
Check out PR #3086 for more information.
âď¸Â relay-only
mode for testing!
The DEV_RELAY_ONLY
 compile time environment variable has been completely dropped and a PathSelection::RelayOnly
 option has been threaded through the entire stack when test-utils
 is enabled.
So, if you have test-util
enabled, you can do the following to build an endpoint to force all data to be sent and received via the relay:
let endpoint = Endpoint::builder().path_selection(PathSelection::RelayOnly).bind().await?
We plan on improving this even more, so that it is easier to understand what might happen in your application if holepunching is unable to occur and all traffic is routed through the relay servers!
Checkout PR #3056 for more information.
đŞ˛Â Bug Fixes
đ Â Connection Flop
If you noticed irohâs connection establishment suddenly failed in some cases after version 0.30.0
you are not insane. Weâve fixed the bug and are back to our reliable connections in 0.31.0
!
To understand the issue, you need some background information. Discovery in iroh
relates a NodeId
to (mainly) a relay url. We use that relay url to attempt to communicate with that NodeId
and ask it about its direct addresses to holepunch with.
If you were not connected to a relay url, but did have a publicly available direct address you wanted to be discovered by, you could publish your direct addresses instead.
In a refactor, we accidentally combined the two, publishing both the relay url and any known direct addresses. Unfortunately, because our discovery system was designed to expect a single relay URL, rather than a whole list of records that also include direct addresses, what ended up happening was that we only parsed the first DNS entry for the record, essentially grabbing either the relay url or one direct address by chance, and discarding the rest. Because we did not have a relay url in many of these cases, we could not coordinate holepunching!
Thereâs a couple of things weâve done to address this issue:
- We rolled back the change to publish direct addresses in the
PkarrPublisher
: #3082 - Weâve identified and fixed the bug that ignored all DNS record entries besides the first one: #3104
- Weâve added better testing infrastructure to make sure weâll identify these issues earlier the next time: #3121
đ DNS / Pkarr segfault
If you have been using your own relay servers, you may have noticed some suspect behavior. Unfortunately, one of our DNS dependencies had an out-of-bounds parsing error. Some CPUs and OSs handled this error gracefully, othersâŚdid not. So if you were running this on a linux machine or on MacOS with an intel chip, you may have run across this. Good news is, the bug is fixed, the dependency released, and there are some nice fuzz tests ensuring it wonât happen again!
Checkout out this PR for more information.
đ Deadlock on the relay (not released)
We did a TON of work refactoring the iroh-relay
story this release. One of those pieces was to refactor the server side of the connection to help simplify the code and not have so many layers between the connection and the structures the server uses to manage those connections. We did this by removing an unnecessary actor and using some higher-order data structures to ease some of the burden of reading through locks and mutexes. Unfortunately, we foot-gunned a bit there, and needed to do a follow up PR to un-footgun.
So, if you were following along on main
, your iroh-relay
server may have seen an hiccup in there. The issue was fixed and was never in a released version of the iroh-relay
, so most of you will not even know what we are writing about here.
Checkout PR #3099 for more information.
â ď¸ Breaking Changes
iroh
- changed
iroh::Endpoint::close
's future is now infallible, instead of returning aResult
.
- removed
regex
feature (as the dependency is not used anymore)
- added
relay-only
mode for testing
- changed
iroh-relay
- added
- added: field
access
toiroh_relay::server::RelayConfig
- added: field
- changed
- renamed
iroh_relay::server::ClientConnRateLimit
toClientRateLimit
iroh_relay::client::Client
has completely changed, see the new docs.
- renamed
- removed
iroh_relay::server::MaybeTlsStreamServer
from the public APIiroh_relay::client::SendMessage::NotePreferred
- added
But wait, there's more!
Many bugs were squashed, and smaller features were added. For all those details, check out the full changelog.
If you want to know what is coming up, check out the v0.32.0 milestone, and if you have any wishes, let us know about the issues! If you need help using iroh or just want to chat, please join us on discord! And to keep up with all things iroh, check out our Twitter.
To get started, take a look at our docs, dive directly into the code, or chat with us in our discord channel.